Meet Meteor!


Hello again! Today I want to talk about another character from the demo. This time, let’s talk about Sally’s friend Meteor!


Here she is! Meteor’s the first character you encounter after Salamander. Her and Starlight contact Sally early on, but you don’t really meet her until part-way through Chapter 1, where she rescues our red-headed heroine from an early demise. I mentioned this when talking about Salamander, but Meteor’s a lot more put together than her. Meteor is precise, experienced, and fully confident in her abilities. In other words, she’s the perfect team leader! Though she doesn’t like being called that, for some reason…

When you first meet Meteor, she seems quite serious. She doesn’t appreciate Sally’s carefree attitude during the mission, and she ESPECIALLY doesn’t appreciate Sally’s nickname for her. “Sally” and “Starry” are cute, but “Metey” doesn’t come off the same way, does it? But that doesn’t mean she’s all business all the time! You get quite a different look at her in the second chapter, where she’s more casual with the other two. She even messes with Sally a bit! You’ll get to see plenty more of this side of Meteor in other parts of the game. I wrote in plenty of downtime to accompany the more dramatic parts, because I feel that it’s such a great chance for you to see these other sides of the cast shine! Meteor may not like all of Sally’s antics, but she’ll stand by her when it comes down to it. Tgirls gotta stick together!


Meteor’s ability is incredibly strong, making things she touches heavier or lighter on the fly! She swings that mace like it’s made of paper one moment, and has it smash down like, well, a meteor the next! She must be really good at keeping her balance. By the way, her name was the last we thought of for the main cast! Originally we had penciled in the name “Mace” for her, but obviously we couldn’t keep it as something so plain. It took Sadie and I a long time to think of something that suited her, and I think it worked out pretty well! The fact that Meteor’s so calm and composed in the heat of battle, combined with her sheer power, makes her a real force to be reckoned with. She’s a real stabilizing force for the team between Salamander’s unpredictability and Starlight’s focus on defense.


Her outfit’s rather eclectic, isn’t it? We wanted clothing that was a combination of something that gave off an air of authority, but also unusual enough to tie into her more playful side. 

And now, here’s a word from our character designer and sprite artist, Alexandra, on Meteor’s design!

"Hi again, this is Alexandra speaking! Last time I talked about working with Crystal and Sadie on designing Salamander and creating a look for the game. With the groundwork thus already laid, along with the excellent reference materials provided by Crystal and Sadie, Meteor was in many ways an easier character to work on. I tried to channel some Revolutionary Girl Utena into her fancy-yet-practical outfit and beautiful hair, making her look dignified, refined, and in control of the situation, compared to the more impulsive Sally and the more deferent Starlight.


Similarly to Salamander, the design did not have to go through many revisions. One change introduced early on compared to the original concept was making her mace look ornate and regal, almost like a scepter, befitting of her image - rather than the initial idea of a spike-ball type of mace.

Meteor was a lot of fun to work on, and she remains one of my favorites to draw when the characters are receiving new sprites. Her often confident and no-nonsense attitude means a different mindset when going into a set of new sprites and figuring out the posing and expression, compared to working on the other Side Future characters, and also makes her fun to read."

That's all for now! Next time will be another edition of Two Tokyo Tgirls Talk, where we'll be talking about more of what inspired our project! See you!

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